However, we’re given good cause to be careful about when to use these powerful bonuses: Bosses can also launch their own abilities, called Dis-Orders, which can have similar effects like reducing your party’s damage output, canceling your current Order in the process. Is the boss charging up their ultimate attack on the timeline? Three BP activate Lapis' Order, Pallas Coppelion, which reduces incoming damage by 60% for the next six turns. One wrong move and the enemy could wipe out my party, but overcoming a challenging boss felt rewarding.īP can also be spent on Orders, which are party-wide buffs that can turn the tide of battle. These incentives kept me engaged and focused throughout the entire campaign’s worth of battles, especially on higher difficulties where capitalizing on those openings is crucial. If an enemy’s timeline icon shows a critical hit effect, that’s an opportunity to delay that enemy’s turn so that the turn order changes to one of your characters, thus guaranteeing a critical hit. You have a high degree of freedom in how you can approach and dictate the flow of battles.Ī particularly satisfying one is how you can use certain attacks, called Crafts, to not just impact a character’s placement on the move-order timeline but also expose them to bonus damage effects. There is quite a lot of nuance that goes into the different options you have during battle, from positioning your characters on the free roam-based battlefields to managing a turn-order timeline. You can have up to four different party members on the field at one time, but other characters in your active party can be switched in and can also provide support from the sidelines. Trails has one of the most meticulously designed battle systems in any RPG series – unlike Final Fantasy, Trails has stuck to its turn-based guns here – and Reverie is no exception.
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